Arc emitter stellaris. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. Arc emitter stellaris

 
 AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hullArc emitter stellaris  tech_arc_emitter_2

3. 2 Ancient Macro Batteries; 3. So that makes them quite strong for sure. The only time this reverses is against the Unbidden. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Then while conquering late mid-game, T5 shields, weapons, armos, etc, I find my 3 20K fleets being obiterated by the AI's own 20K fleets, which have lower tech armor, lower tech shields, and the same weapon tiers. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. Particles The Particles tech tree focuses on lasers, reactors and FTL. They tend to fall off a bit late game once repeatables have gone on for awhile and people are running arc emitters that are wiping out enemy fleets before strike craft can get into range. 3. 50% pierce through the shield, but gets reduced by 50% of the ships armor. I just have 2 or 3/4 full battleship fleets with Arc Emitter, 4 Medium disruptors, scoutcraft and either another two disruptors or 1 Cloud Lighting (if I could get voidclouds in my galaxy). Basically arc does 25% damage as shields are enough. For balanced fleet I'm using Arc Emitters, but my fleet is made of: Disruptor Corvettes. About 1. I find one neat thing about the Arc emitter too is how in numbers it simply slags corvettes. They are the reason battleships are the best ship class in the game, that being said arc emitters are not good until you have a large number of repeatables (about 10 or more). it is in the same category as the disruptor and the arc emitter. Then while conquering late mid-game, T5 shields, weapons, armos, etc, I find my 3 20K fleets being obiterated by the AI's own 20K fleets, which have lower tech armor, lower tech shields, and the same weapon tiers. For one, I like to micro. Rare resource cost? neglible compared to everything else on a battleship. Their damage is. 50% get to the shield. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. References External link: Stellaris Tech Tree (Vanilla) Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) will fare far better in close combat No they don't. An absolutely devastating weapon whose only real counter is high-evasion ships and the crystal hull components. Damage vastly outscales defense in Stellaris. . For the record, in stellaris 2. Stellaris Cheats; Technology Codes;. The damage variance may seem like a turn off, but with over 100 arc emitters firing off at once at + 300% fire rate, damage variance matters little, and works wonders for fleet combat, as it doesn't matter how much armor or shield repeatable your enemies research, the only way to increase hull is with researching non repeatable techs, and. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how about. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. Arc emitter + Cloud lightning/disruptor battleships are the best counters for both of the above. I just wouldn't put them on the L-Slots in battleships, they totally underperform there. Void clouds live to hang out there. 4, XL weapons will. I still recommend battleships but you will suffer losses. Is it the Focused Arc Emitter o. Hull is 3300. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. Battleships with an arc emitter up front, 2x hangars in the middle, and the broadside stern. HP vs Arc Emitter: 3000 / 85% Accuracy HP vs Giga Cannon: 7200 / 60% Accuracy Every Arc Emitter shot does an average of 850. 50% get to the shield. Arc Emitters and Focused Arc Emitters, I believe, are the strongest bow weapon for battleships, alongside a full array of Kinetic Artillery. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. 5 combat model. . And ennemy destroyers holding mostly PD that are going to serve no purpose do not. I think the meta is Giga Cannon with neutrons. FAE stands for Focused Arc Emitter. (But to be honest, with vanilla stellaris, once you have focused arc emitters you can easily take out any FE, and you get those around 2240 in a tech rush. Unbidden: Unbidden is the only time that Arc Emitters actually shine. Meanwhile, the Whirlwinds and Marauders still have 45% and 40% tracking respectively, and a single volley from the Whilrwinds will kill 6 Corvettes and Marauders will kill 2. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. In stellaris 2. I’ve had trouble in the past with their arc emitters and need a counter. But I’m also lazy. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. Arc emitter is energy weapon. Plus given XL weapons have incredible range and that shields are the first layer of defense, using Giga cannons means you can get their shields down quicker so that by the time you've got. 2 since they lost their Arc Emitters for Tachyon Lances. I guess what I am frustrated about is that Stellaris gives you many options for. XL weapons target large ships first and large ships have lots of armor. Go with 3 BS variants anyway then you got all your vases covered. I can't find it anywhere in the. Just the same options again and again. Subscribe to downloadExtra Ship Components 2. The focused arc emitter does 11. ; About Stellaris Wiki; Mobile view While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron Launcher and Kinetic Artillery. Where do people stand on arc emitters? On paper with the average damage and the shield/armour pen they seem amazing but then you look at the damage…14 votes, 26 comments. And besides that a Mix of Kinetic and Energy Artillery. Is there any way to remove arc emitters from use? My latest game has just turned into a match of whose X Arc emitter armed ships can destroy the opposing first which is pretty dull, i want to see my big ships dukeing it out with the enemies. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…Stellaris. . Considering how much shielding the Unbidden have, and Arc Emitters ignore all armour and shields, they seem to be the go-to XL slot weapon. Arc Emitter + Strike Craft + PD battleships will keep dominating, which they already do against any crisis but Prethoryn and FE ships. Crystal plating perhaps but everything else is irrelevant. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. 0 unless otherwise noted. So go X slot arc emitters on battleship spam, slow/downgrade your engines down as much as possible (so you get more shots off before closing the gap), and if you can, pick a fight around a neutron star to go even slower. Arc Emitters have 3 strengths: Perfect (100%) accuracy. Home; Guides; Code Lists. This is my attempt to sort out some things and get rid of confusion. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. ; About Stellaris Wiki; Mobile viewWhile the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors. The Contingency got nerfed pretty hard in 1. Computing The Computing tech tree focuses on Research, sensors and espionage. The main weapons are Strike Craft + Missiles (not Torpedoes) + Arc Emitters + Disruptors + Cloud Lightning. Frigates are only really good as stealth ambush ships, and in any other role are just worse versions of Cruisers, and Destroyers are really only good as. Get the +20% range admiral. Embarrassingly, I'm still a hefty novice when it comes to ship design. 对该项目的细节说明请添加至相关页面. tech_arc_emitter_2. But not like the status of Arc Emitters in X slot. 8. Plasma is obviously an exception however- it does too little damage to shields. And if it does happens- you have disruptors, cloud lighting and arc emitter. My fleets usually have a composition that looks generally like arcs/neutrons on the battleships (artillery computer), artillery/plasma on the cruisers (line), autocannons/pd on the destroyers (picket), and autocannons/plasma on the corvettes (swarm). So that’s 2M damage per week. S, M - Disruptor L - Cloud Strike X - Arc Emitter Hope this helps, and have fun. But imagine if projectile weapons in Stellaris had no power requirements at all. 0) Number of years since game start is greater. The point though is that you go with the long-ranged weapons, with an admiral that has the range boost, with the artillery combat computer, and with the war doctrine that further boosts your range. There is no best weapon. Techs needed: Battleships, Megacannon (or Arc Emitter), Kinetic Artillery, Shield Hardeners, Autocannons Required Components: Line Computer Sections: Spinal Mount Bow, Artillery Core, Broadside Stern X-Slot: 1 Tachyon. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. Highlights include: - Psionic weapons. The main advantage is that by the End-Game phase (assuming default 2200) you should have a few levels of repeatable tech on Physics for Energy Weapons to make AE+D+CL combo more powerful. Because Disruptors are the single worst mainline weapon in the game. These are energy weapons too and they completly ignore shields. I don't know what or where things went wrong, but I tried giving the new patch a chance. One mechanic in favor of bypass weapons is that ships lose 1% fire rate for every 2% hull lost, thus an alpha strike from Arc Emitters can reduce sustained damage from enemy fleets. : r/Stellaris. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. You just necro'd a post 18 months old. What many forget is that damaging the hull directly reduces the attack effectiveness of the target by half of the damage taken: it's -50% effectiveness at 0 HP so -25% at half HP. Basically shield + armor pen because FE have very high shields and armor. Otherwise 95% accuracy and 100% accuracy would be pretty similar. On a Kinetic Artillery Battleship, Arc Emitters consist ~14% of the DPS. But I’m also lazy. 0 unless otherwise noted. Playing against a 25x Contingency. With their buffs, this WILL ONE-SHOT corvettes with flawless precision, regardless of evasion. crystal hull plus the regen from scavenger bot and engineer admiral. That leaves you with lances or arc emitters. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. Also, the void cloud lightning is better. Also see the issue of ship computer. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. Against Guardians i usually throw in some Heavy AA Battleships with 75%Flak and 25% PDC + Scout Crafts. 2. In singleplayer you can just mass these, the AI will never counter them. Cloud lightning are L sized weapons that bypass shield and armor, the spinal mount weapon that does the same is the Arc Emitter, so what you've suggested would work with battleships but with arc emitter and cloud. I’ve read around a lot that arc emitter is worse than running either X weapons, but the Fallen Empire targeted me and is bringing a 174k fleet to my 120k fleet. Which result in inability to fire those weapons. Stellaris. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Why bother having shields and armour tech when a battleship can have its hull removed with one volley. Stellaris. Not enough power for 6 shields. Fill the rest of the slots with disruptors, cloud lightnings, and arc emitters. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. Why bother having shields and armour tech when a battleship can have its hull removed with one volley. 7 all my ships from time to time began graphically shooting at star instead enemy ships, like on image. 2 Ancient Nano-Missile Cloud Launcher; 4. lances have much better armor penetration. Each of the next sections, except for the few last ones, are an overview. Targetting priorities. Disruptors pair well with missiles, torpedoes, arc emitters, and strike craft. 4. But this is close enough that you propably need a much longer test set to be sure. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. NK_2024 Collective Consciousness • 3 yr. Null Void beams are great for a full energy build, mostly because they have amazing range on them for taking down shields. Arc Emitter, 2 Hangars, and the rest set to missile is a solid design that gets the advantage of bypassing shields while retaining the long range of Battleships and having good damage output. FAE stands for Focused Arc Emitter. Use X - 4M 1 hangar - 2M battleship loadout with arc emitters and all medium disruptors. On a related note, OG player returning to Stellaris using old Battleship tactics thinking AI is still potato vs better AI equipped with mixed typed of ship and. 2 Ancient Macro Batteries; 3. Pure M, two after burners, rapid deployment, artillery computer. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. Against the crisis I think Tachyon Lance with Kinetic Artillery is the stronger approach since they have such massive hulls. For specific weapons, you can really pick your choice. . In a space storm, Tachyon Lance just murders things. Reply Averath Platypus • Additional comment actions. but medium sized brawler cruisers and destroyers+corvette swarms with small distruptors are very effective against contingency ships if combined with cloud lighting and arc emitter/carrier battleships as they negate contingency ships heavy armor and shields while. The giga has 50% armor pen, and an extra 33% shield damage. In that regard the arc emitter not only damages but also debuffs any survivors of the salvo meaning less incoming damage. In 3. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. Emitter on its own is better than the lance in most cases, however it's not all of the ship armaments. Ive got arc emitters on my juggernaught for example and it will happily fire them while moving away from the enemy :| That said ive also got battleships with arc emitters which do have to. One can tailor it a bit for Prethoryn/Hidden as needed. Where's my fucking reactive armor, goddammit. Cloud Lightning is only good if you're using Arc Emitters as well. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 解锁:在鼠标浮层中查看. Plasma Throwers: tech_plasma_1. Use arc emitters and kinetic battery. (And Arc Emitters just seem like the best X Slot Weapon now anyway and Disruptors are also alot better) TlDr: Half your weapons ignore shields, while a quarter is shit against them and the other quarter is shit against armor, forcing you to take down ALL the enemys defences and beeing inefficient at it. Titan full Loadout of best Design. 6. Stellaris Dev Diary #297 - Leaders, The Council, and Agendas. Best weapon for the Prethoryn: definitely. Do that and then ONLY arc emitters will be viable as armor and shields are already repeatable, if hull becomes repeatable only weapons that go directly to the hull. This mod also adds two new. Plasma Cannons: tech_plasma_3. Magyarharcos. Lances decimate armour, but are hopeless against shields. Rare resource cost? neglible compared to everything else on a battleship. To my knowledge you can't arm corvettes with torpedos without nodding. The latter is my favorite, because they have such long range and bypass shields and armor. Targetting priorities. KA are long range and each 1/3 of a Gigacannon in firepower. Throw in a titans perdition beam and then you are having a party. 5 damage per shot while completely ignoring shields and armor. Crisis fleets are not big in numbers. ( stellaris noob) i dont have dlc so idk if that contributes Most of what I do doesn't striclty require a DLC. you need kinetics to lower shields for the nl though. Is it the Focused Arc Emitter or the Giga Cannon or perhaps the. Tho i have yet too see anything beat Arc Emitter spamm. I would recommend ditching the Destroyers and Frigates, as they are not very strong ship types. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Arc emitters + cloud lightning battleships are both fun and worth it. They also still lose against corvettes with similar results. Crisis need rework. Yeah the S- or M plasma on Line Cruisers are fine. Disruptor type weapons (including Cloud Lightning and Arc Emitters) are very good against Fallen Empires and the Contingency, as they have a lot of shields and armour but relatively little hull. This means 86% of the ships DPS is ineffective until shields are down. The main weapons are Strike Craft + Missiles (not Torpedoes) + Arc Emitters + Disruptors + Cloud Lightning. I must add, lances at hitscan, meaning as soon as they fire they touch the enemy, same for arc emitters, but mega cannons are not, they have travel. Prethoryn have shield pen so stack up more on armor and also they lack shielding so go for energy weapons mainly (don’t bother with Kinetic). Also, Arc Emitter / Cloud Lightning / Disruptors only really start to shine once your enemy is deep into repeatables. Focusing fire poorly also makes it more likely, but is bad overall. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. 50% pierce through the shield, but gets reduced by 50% of the ships armor. The lance does more raw damage but iirc the scourge have roughly equal hull and armor, meaning they basically take the same number of shots to kill any given scourge (lance does double damage but emitter ignores 50% hp). These cruisers went directly for the backline. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Depends on your other ships and weapons and what type of defense your enemy is using. Also see the issue of ship. When no enemy in desired range, then the ships will attempt to gain range. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. ago. Doesn't bypass (though the Arc Emitters usually do most of the work) but has way better range. Weapons try to maximize their damage. These are absolutely incredible workhorses and are very well-balanced, they tend to crush the AI's fleet composition. In Full Late Game a Behemoth with +40% Range and you will win every capacity and ressource war. Maybe the lack of speed boosts for kiting has been my issue. However, evasion is up to 90%, and the formula for a hit is Accuracy - (Evasion - Tracking). Focused Arc Emitter, 2 Hangars, 2 Point Defense, 2 Marauder Missiles, 2 Whirlwind Missiles, 3 Afterburners, Carrier computer. If you want a really powerful design for singleplayer, try a Battleship with Arc Emitter in the bow, Carrier core with 2 Hangars, 2 Marauder Missiles, and 2 PD, and Broadside Stern with 2 Whirlwind Missiles. The Arc emitter splits its damage up too much. Torpedoes & Strike Craft, plus Plasma and Arc Emitter 50% shields, 30% armor, 20% hull Destroyers with much the same except no Strike Craft They also have 1 Titan, 23K fleet power by itself. Tachyons are good overall, especially against armour. Community Hub. Build throwaway fleets of nearly naked PD corvettes, and soak up the first volley of torpedoes when you engage. You will be. For the record, in stellaris 2. 25 / ×2. With enough Arc Emitters you can roflstomp the nanite fleets before they even get into range. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. e. Later in the game, torpvettes would be faded out (whenever I can afford it), and my fleets would consist of only Titan + arty. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. Most urgent late game problem. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. Example: I clear the Enigmatic Fortress chain and unlock the research. Still the point holds: THE META fleet is a BS only with a few torpvettes mixed incorisai Mar 22, 2019 @ 4:38pm. Depends on the enemy’s defenses. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. that weapon requires plasma weapons to research. This in combination with devastator torpedo corvettes make a deadly late game fleet for any enemy, fallen, awaken, synthetic, or extra dimensional. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Jump to latest Follow Reply. 1. Those low rolls are outweighed by volume of fire. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. However, this build has the. 5 combat model. 6. Don't even research them. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. Members Online • [deleted]. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. If you aren't going long-range, use a different ship type. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. ?It doesn't matter whether you pick energy or kinetic or explosive, as long as the weapons you use are ignoring shields and armor. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction boosterNot to say Stellaris must follow history/be realistic, but it would give carriers a distinct advantage over other weapon systems. These weapons will always have at least a 10% chance to hit, but between, say, an arc emitter and a torpedoe hit, the torpedoe is almost always going to do far, far more damage, while the. Basically, if MD are bad at focusing. Their battleships are armed with arc emitters making every fight a risk. Then roll them up with your own arc emitter battleships, preferably from behind their battlecruisers. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. 6 update. Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). Focused arc emitter battleships for contingency and unbidden, tachyon lances for prethoryn, run strike craft with either with contingency and unbidden they help by ignoring shields and thus can actually aid the FAEs in doing damage and with prethoryn they help by killing enemy strike craft ( even though prethoryn strike craft are really slow. Ideally you actually want armor and shield piercing weapons, because they have a very balanced amount of shields/armor. Giga Cannon is good for synergizing with Neutron Launchers and Tachyon Lance is good for delivering consistent killing blows. DeanTheDull Necrophage • 2 yr. Disruptors and arc lighting are best used against fleets which have low number of ships but are instead very powerful, meaning they have large amount of shields and armor. In a space storm, Tachyon Lance just murders things. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). Stellaris. Aside from that you want some destroyers/corvettes as fodder and longer range on your emitters. Giga cannons do not do the job like arc emitters and cloud lighting is too short. Focused Arc Emitter (energy) Kinetic Artillery (only good for facilitating energy weapons) Neutron Launcher (energy) Devastator Torpedo Whirlwind Missiles Marauder Missiles Disruptors (energy) Autocannons Strike Craft Guardian Point Defense (energy) So more than half are energy. Derived from [Universal Arc Emitter] Mod, this is a L-slot arc weapon, kind 'a better and more expensive cloud lightning, or smaller arc emitter. Even without repeatables that setup should be more than enough to handle any of the crises easily. i also have 20 crusiers in the same fleets 10 with disrupters+ plasma and 10 with normla alsers and gaus guns as gunships for smaller shipsIs there any way to remove arc emitters from use? My latest game has just turned into a match of whose X Arc emitter armed ships can destroy the opposing first which is pretty dull, i want to see my big ships dukeing it out with the enemies. Focused Arc Emitters and Clould Lightning is best. But if you are hellbent on having your race get close without going crisis, then i suggest the following: 40% generic corvette 20% PD corvette 20% torpedo cruiser with normal missiles on S slots, and dual afterburner to get close quickly. Contact. For specific weapons, you can really pick your choice. Go to Stellaris r/Stellaris. I hope to get some feedback from this great community too. Best Auras are locating and Reduction of Disengagement chance. This is the easiest way to use the guide in game, especially if you don't really plan ahead. Since torpedos go in the G slot, which are reserved for Frigates and cruisers iirc. 6 update. If you go cloud lightning or arc emitter your entire fleet has to be 100% disruptor. Sublight speed considered a debuff against 25x crisis because the player's advantage is the range of arc emitter. Home;. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. And the damage buff of weapon type, should be multiplying. Hit multiple targets. Proton/Neutron Launchers are more or less just an upgrade on Plasma, and once you get them you phase out plasma in favor of these superior weapons. Then while conquering late mid-game, T5 shields, weapons, armos, etc, I find my 3 20K fleets being obiterated by the AI's own 20K fleets, which have lower tech armor, lower tech shields, and the same weapon tiers. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. 6 update. So for this reason disruptors, arc emitters, and cloud lightning can work quite well. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. They said in the beta there will be a lot of missing icons or placeholder texts because its still work in progress. If you see that your enemy has lots of shields and your other ships have weapons that deal lower damage to shields, Mega Cannons might be a better choice. ago There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic. If you use Arc Emitters mixed in with anything that doesn't ignore shields, you are wasting that ability entirely - as bad as mixing Torps and non-shield penetration weapons. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. Life is MorningLightMountain. 4. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. Given this composition, Arc Emitter Missile Carrier and Disruptor Corvette would definitely be the way to go. All 3 work fine if you massively overpower the enemy. I just know in the last few games, 2 fleets of battleships will get rolled where as my 2 fleets of Disruptor corvettes are what saved my empire from. Todo Discusiones Capturas Artwork Retransmisiones Vídeos Workshop Noticias Guías Reseñas. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. 0. The end of my last game i had 550. Since there is no infinite tech for extra hp (just armour/shields), these become more and more op as the game progresses. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. (50/50 armor/shields, half weapons good against shield, Hull and other half against armor etc) 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). The tachyon lance does 15. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. It's contextual really. 聚能电弧发射器 (Focused Arc Emitters) 解锁:在鼠标浮层中查看. 6, that means larger ships like battleships can only conceivably make use of hardening, as corvettes/frigates don't have enough aux slots to bother. Still, in 3. The Arc Emitter is probably the single best X-slot weapon with its vicious alpha strike. Arc Emitters are a situational advantage. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. They've pretty effectively countered your fleet build, since the energy weapons can take down your. If the enemy is faster, then they cannot. 55. I don't know what or where things went wrong, but I tried giving the new patch a chance. ) Reply . 2) Battleships with Arc Emitters and Cloud lightings are insanely powerful (especially with AI mod - because with it AI will able to get own repeatables too and since it pen weapons will start to win over "normal" one). This page was last edited on 14 October 2017, at 11:50. There are multiple reasons for the choice, alone they might be sufficient, together they become overwhelming. Finally, the focused arc emitter is very good, particularly because it never misses. Also i recommend having at least 5-15 battleships equipped as Carriers and hear my. They will also use cloaking a lot more than other AIs, as to get in close with those heavy bypass weapons. While it seems good, it's actually better to use. Compatible with Stellaris 2. Embarrassingly, I'm still a hefty novice when it comes to ship design. In singleplayer you can just mass these, the AI will never counter them. Those that do will use cloud lightning and arc emitters with a strike craft bay. 电弧发射器 (Arc Emitters) 解锁:在鼠标浮层中查看. Cloud lightning and Arc Emitter can also roll several low damage hits which can cause you to lose much then normal. The very existence of other independent life forms is a threat to MorningLightMoun. Energy weapons are very good against all crisis and FEs - arc emitters against everything but prethoryn, neutron/tachyon vs them. Medium disruptor has range 60 and average damage 6. Spinal Mount Bow (X slot) with Arc Emitter Carrier Core (2 S, 2 P, 2 H) with Disruptors, any PD/Flak, any Strike Craft Broadside Stern with Disruptors Line computer (Precog if available, Sapient otherwise) chance to hit auxiliary In both cases you can optionally mix in a Titan with the +10% tracking aura. Against armour (scourge) Lances. Thread starter Starcomet; Start date Mar 1, 2018; Jump to latest Follow Reply Menu We have updated our. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. fire and damage for about 40 times that your battleships should just be completely naked and equipped with only Focused Arc Emitters in X slots. If you think Engineering research is bloated then get a propulsion specialist if you want guns or a voidcraft specialist if you want stations and chassis, and get a couple more tech picks. 对该项目的细节说明请添加至相关页面. Focused arc emitter battleships with an artillery computer, titan aura buffing fire rate and a juggernaut with the range increase aura will curb stomp practically anything in the game. .